// the final version of the SuSE 7.3 personal edition title surface // a variant of the fresnel wave surface int fac=300; width=fac; height=fac; antialiasing = 6; illumination = ambient_light + diffuse_light + reflected_light + transmitted_light; ambient = 20; diffuse = 80; reflected = 80; transmitted = 20; smoothness = 50; transparence = 0; thickness = 10; poly w = 1.2*(1-x-y-z); int i = 1; background_red=255; background_green=255; background_blue=255; inside_red=100; inside_green=100; inside_blue=255; surface_red=0; surface_green=0; surface_blue=255; double a=1.0; double b=0.3; double c=0.5; poly r2=x^2+y^2+z^2; surface=(x^2 * (r2-b^2) * (r2-c^2)) - (y^2 * (r2-a^2) * (r2-c^2)) - (z^2 * (r2-a^2) * (r2-b^2)) + (r2-a^2)*(r2-b^2)*(r2-c^2); surface=rotate(surface,-3.5,xAxis); surface=rotate(surface,0.7,yAxis); surface=rotate(surface,1.5,zAxis); transparence=10; rot_x=0.0; rot_y=0.0; rot_z=0.0; scale_x=0.12; scale_y=0.12; scale_z=0.12; origin_x=0.0; origin_y=0.0; origin_z=0.0; draw_surface; //filename="per_73.ras"; //color_file_format=sun; filename="per_73.jpg"; color_file_format=jpg; save_color_image;